Survival Game (Indie - In Development)

It’s a indie survival game prototype made in Unreal Engine 5 and heavily inspired by Rust and This War of Mine.
My Contributions
I developed several foundational systems for a survival-focused indie game in Unreal Engine 5, leveraging the Gameplay Ability System (GAS) and Data Assets to ensure scalability and designer-friendly workflows.
My contributions include:
- Inventory System: Modular, data-driven item management with stacking, equipment support, and UI integration.
- Building System: Structure placement with real-time validation and snapping.
- Interaction Framework: Unified system that handles all player-world interactions.
- Harvesting Mechanics: Tools, resource nodes, and dynamic yield logic.
- Production System: Flexible production chains (e.g., campfires, forges, workstations) driven by gameplay tags and data assets.
- Crafting System: Blueprint-driven recipes with automated validation, queueing, and input/output handling.
- Survival Mechanics: Fully GAS-driven hunger, thirst, stamina, temperature, poisoning, and other status effects.