Prototype

It’s a indie survival game prototype made in Unreal Engine 5 and heavily inspired by Rust and This War of Mine.

Prototype Video

My Contributions

I developed several foundational systems for a survival-focused indie game in Unreal Engine 5, leveraging the Gameplay Ability System (GAS) and Data Assets to ensure scalability and designer-friendly workflows.

My contributions include:

  • Inventory System: Modular, data-driven item management with stacking, equipment support, and UI integration.
  • Building System: Structure placement with real-time validation and snapping.
  • Interaction Framework: Unified system that handles all player-world interactions.
  • Harvesting Mechanics: Tools, resource nodes, and dynamic yield logic.
  • Production System: Flexible production chains (e.g., campfires, forges, workstations) driven by gameplay tags and data assets.
  • Crafting System: Blueprint-driven recipes with automated validation, queueing, and input/output handling.
  • Survival Mechanics: Fully GAS-driven hunger, thirst, stamina, temperature, poisoning, and other status effects.